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The company has been talking about building a system that can provide head-tracked video for the Oculus Rift headset since early 2016. In late June at GDC, Facebook announced its intent to ship a head-tracked, fully self-contained unit consisting of an Oculus Rift headset and a pair of video lenses, which would be roughly the size of a gaming PC. HTC demonstrated a similar prototype last year.
Oculus founder Palmer Luckey told me the company’s plan for head-tracked video would include real-time tracking on headsets like the Rift, as well as “self-contained, unit-level” tracking: “A small box that tracks the entire rig, and then we can send the video and audio to the headset, and if you’ve got two on at the same time [there’s] one person controlling what’s happening in the world.” This has been the company’s plan since early 2016.
In July, Oculus launched a program in which developers could apply for early access to the development kits for its forthcoming product. If an app was judged worthy by Oculus and its partners, it could receive a preview of the development kit.
The New York Times reports that a group of developers, including Oculus Rift’s creative director Alex Schwartz, took advantage of the opportunity to develop various software demos.
“It’s like the video game platform we’ve been waiting for,” Schwartz told the Times.
The company has been collaborating with hundreds of developers on the software for the development kit; Schwartz described it as a “very early prototype.”
While the prototype seems pretty good, it’s still not “fully stable” according to Palmer Luckey: “They’ve got a dev kit, which is a completely brand-new product