exterminator


Arrow keys – control
Z – throw rope
C – rope color
I – speed
E – rope ends
S – gravity mode

PC Game Description
The game is a turn-based strategy game, similar to Master of Orion,
but it’s about space and asteroids.
The game was developed in Delphi, I was the main programmer.
When I played the game, I wrote a review of it, but when it got published
I only changed the name and the screenshots.

Stemming from a demo by FlyingWish, I was approached by several people
who said they wanted the game to be translated. Since FlyingWish was
working on his game, Dogz in the Middle, at the time, I was able to
work on the game a little more, but still far from being finished.
As time passed, a name change was chosen, and in the game a noticable
difference can be found between Dogz in the Middle and the full version.

Dogz in the Middle is a turn-based game where you can raise
up to 50 dogs. The dogs breed, and breed produces dogs,
but when dogs breed, they can also produce mutations which
can give the dog rare traits.

Game features:

– Multiplayer with real-time connection
– Multiplayer is supported by a server, and the client doesn’t need
internet to play.
– Various game modes
– Maps with both original and randomly generated terrain
– The player chooses the initial conditions, and the map, with
the initial positions, of the 2 teams, 1 human and 1 dog.
– The player gets a random squad of 12, half of them are
soldiers, the other half are companions.
– The dog can learn various skills.
– Animals can be trained to learn skills
– A database where the stats of the animals and their dogs,
and a list of items can be found

The game is originally based on the first dog breed game I made.
It was programmed in Delphi 3 and it’s a little outdated.

Early development stages

Dogz in the Middle has its roots in a demo I made
around 2001, which is based on the first dog breed game.

This is a game that has been almost forgotten, but still I’m sure
the guys that worked on this game were pleased to have it
re-published, so I think it’s 384a16bd22

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* Jug (8192) = The number of TCP connections you’d like to be able to make
* PORT (19) = The port used for communication with the server
* TIME (14400) = The time interval (minutes) before the connection resets
* USERS (20) = The number of allowed users
* PASSWORD (16) = The password to be used to authenticate users

Jug is designed as a console application, so you won’t be able to run it directly as a windows service or as a desktop application.

To add the main window, press Ctrl+R to open the Run window. After that, use the menu item Run->Project Jug and press OK.

Save the file by pressing Ctrl+S. You can now close the run window.

WARNING! When you run the application you will be asked to insert a password. In case you forget it, save the file by pressing Ctrl+S and you will lose all the work done with the application.

Add the preferences window

To add the preferences window, press Ctrl+R to open the Run window. After that, use the menu item Run->Settings and press OK.

Save the file by pressing Ctrl+S. You can now close the run window.

The application is designed to use the HttpListener in case you are running it as a console application. If you are running it as a windows application, the application will use the WinHttpListener.

In order to provide a good experience to the users of your service, we use a cache for the responses to HTTP requests. There are two caches, both of which are used by the application: the thread cache and the user cache. The thread cache is used to keep track of all active connections. The user cache is used to keep track of all the requests made.

If you are running the application in debug mode, there are two more caches used: one for the localhost cache and one for the remote host cache. The localhost cache is used to keep track of all the requests made by the application when it is run in the same computer where it is running. The remote host cache is used to keep track of all the requests made when the application is run in a remote computer.

The caches are managed by the HttpListener as part of the HttpListenerContext class.

In case you are running the application in debug mode,

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